I’m not the first to write about this. I won’t be the last. One quick search for the company KWK Promes, and you will see loads of articles about their works. Most notably is the Safe House. To give credit where credit is due I first heard of this magnificent structure due to the article written by Blain of SocietyofAnimals and posted in All That is Interesting.
According to the KWK Promes’ website, this house was build for a private client whose upmost concern about their future home was security. And I say they got their money’s worth. Looking at the building when it’s closed up, you would think you were looking at a top security prison, or a military facility, if not for the beautifully landscaped yard. It looks almost like a solid concrete block with a door, security lights, and cameras attached. When closed up there are only two points of entry, a solid door in the front, and a retractable draw bridge that extends to the pool house off the side. So even if the zombies were to be able to get past the solid concrete wall surrounding the house by let’s say climbing over the steadily growing pile of bodies at your gate, you are still secure because as of yet, zombies can’t climb ladders to the roof of the pool house to get to your drawbridge. You could still enjoy picking off the pesky brain munchers from the roof of the pool and the drawbridge, let alone the roof of the main building itself. And even if somehow the body stacking got so bad that they can reach the drawbridge, pull that bad boy up, and you have yet another story to go before they can even reach your roof. As I doubt there is a great enough population in Warsaw Poland to have to worry about such a body count, this should be pretty safe.
The brilliant design of this house goes far beyond a beautiful home and retractable walls, the design of the home makes it awfully green, so to speak. The movable walls are built out of concrete and with steel trusses filled with mineral wool, so when closed it is perfectly insulated which make the building energy efficient. Solar paneling help provide the energy used inside the home, along with the assistance of special glazings hidden behind the movable walls to help capture or redirect the heat of the sun and to regulate the temperature of the inside of the home. My only criticism would be to ditch the heat pump and gas heating, and go with geothermal to provide even more savings on heating and cooling, and limiting the requirement of using outside materials.
With a house like this, I may have to rethink my zombie apocalypse strategy. Staying home might be the safest way to wait out the horrors going on outside, as long as you were able to stockpile enough supplies to last you. Extending the structure underground would help with this storage need.
There was no mention on the website as to what the cost of this project was, but it couldn’t have been cheep. Also the design of this home has earned KWK Promes a nomination for the Mies vander Rohe Award, so good luck getting a hold of the blueprints any time soon. The Safe House would be my top pick for home design if I ever got rich enough to make it happen.
What do you think? Can anyone out there improve the design. I want to hear your suggestions and comments below. Or you can also hit me up on Twitter @PenguinPrince25, and leave comments on our Facebook page about this article.
-Till Fate brings our Future
Today I wanted to talk a little more about weaponry here. Regardless of the type of zombie you are facing, the fact is that once in a while you’ll have to put down one of these little cretins like Fat Albert puts down a piece of cake. As manly as you may be, I would suggest you not pick this moment to join the “Kills Things With Their Bare Hands Club.” There are many weapons you can chose from that will make you look just as macho without turning you into a moaning freak.
So you want to kill a zombie. Let’s keep in mind a few things here. You can tear off an arm, and it will still come at you. You can blow a hole in its gut, and it will still come at you. You can rip its legs clean off and leave just an upper torso, and it will still drag itself by the remaining one arm, trailing its entrails behind it, and still come at you. As we all know, in most zombie situations the only way to kill a zombie is to destroy the brain. Contrary to popular belief, shooting it in the head will not always kill it. The shot must tear through the brain in order to be effective. So you can stick your gun right in a zombie’s mouth, but if you don’t aim for the brain, you are still going to become the next T-virus petri dish. Therefore any weapon you choose must be able to do two things, penetrate the skull, and be accurate. That fencing sword won’t cut it unless you can stick it through an eyeball and whisk its brains to mushy goo.
I’m going to go over my go to weapons for use against a zombie. If you have a better suggestion and a good argument I’d love to hear from you. Please leave your comments below or on our Facebook, or on my Twitter @penguinprince25.
Close and Personal
My pick for the close and personal encounter would have to be the baseball bat. It takes little training to swing a baseball bat properly. A good aluminum bat is sturdy and effective at cracking skulls. It’s not loud, so the risk in attracting more zombies is greatly reduced. Its design is superior to a blade in this situation because you don’t have to sharpen it, you don’t have to be trained to use it, and it won’t get stuck in undead flesh. It takes great skill to swing a sword or a machete well enough to penetrate the skull. With the bat it really just takes aim, and a resolve to bludgeon the hell out of the zombie’s cranium. Bats don’t need reloading, and with a little training you can do some amazing things with one. Also a bat can be used in a situation where you needed to get into a building, but had no key. You can knock a lock off, or bust a window. They tend to be lighter than crow bars, and the larger surface gives the unskilled user more of a chance to contact with a hit. You can also still use the bat for its intended purpose if you make a safe enough area and feel like having some fun.
Mid Range – 10-20 feet
Distance is key in zombie survival. You want to stay away, if possible, with still having the option to make them dead. This is why I would suggest a good hand gun with a silencer. I don’t own a gun (yet), and I am not caught up on the latest and greatest guns, but I do know that you need to look for a reliable hand gun that would have ammo that’s easy to find. The gun would have to be easy to maintain and control. So I asked my buddy Joe at J & J Guns what he would recommend. His immediate answer was the Glock 19 9mm. It’s small and light weight so it’s perfect for travel. Some people would scoff at this saying that bigger is better, but I say nay. Larger pistols have stronger kickbacks, and if you’re not used to them or trained how to use them, you may get caught off guard in an emergency situation. It uses a clip, so it’s easier to reload than a revolver, and the fact that it’s semi-automatic means that you don’t have to cock the weapon for every shot, but you’re not wasting ammo like you would with a full auto. Remember, you will want to conserve ammo as it may be hard to find, and it only takes one well placed bullet to kill a zombie. The silencer would be crucial as to not alert the roaming hordes of your presents. You will need training on how to use this weapon efficiently. You can’t go in all willy-nilly and expect to hit your target without training, so don’t wait to get your permit and take this baby to the range.
Let’s be realistic here. You want to be as far away as possible, but really, if you’re getting outside the range of 20-30 feet, you may just be wasting your bullets. Unless you’re a trained sniper, it’s not realistic for you to be looking at long range weaponry. Even with a zombie that could run as fast as a human, if you have a 30 foot lead, you should have time to get to safety, or prepare to shoot it when it gets closer. It’s probably better just to try to sneak by though, as you don’t want to risk attracting more than the lone zombie. Long range weaponry is really only needed in the event that you are going to go on the offensive, and you want to keep the undead at bay, so let’s leave that to someone who is trained in sniping off long range combatants. A popular battle suggestion was given to the American Rebels during the Revolutionary War when they were under British attack and low on ammo. “Don’t fire till you see the whites of their eyes.” For the inexperienced gun user trying to aim for a location on the head that is the size of a large fist, this would be good advice to follow.
There you have it, my advice for zombie weaponry. Take it or leave it, just don’t make yourself an easy target.
And along those lines, don’t forget to participate in the Running In The Lap Of Luxury Contest we have going on through April the 30th. If you have any questions, please let me know and I’ll answer them right here in the blog.
-Till Fate brings our Future
Anyone who follows the very popular website http://wins.failblog.org/ has seen this picture…
I love this idea. It defies everything I have ever thought about traveling during a zombie outbreak. I used to think… why the hell would you bring luxuries? They will slow you down, and make you into brain food. But this screams, why not bring the table? The table is now your weapon. And defense. I do have a few critiques however. The shield leaves the hand tied up, which could be used for other things, like turning door knobs, pulling along a friend, or shooting a gun. It might be better to strap the table top-turned-buckler to the wrist. Also the metal bracket that rests against the forearm would get to be painful in the long run. You would be better by replacing it with a sturdy strap. I would also like to see it made out of solid aluminum. Aluminum is still light in weight, but will provide a stronger impact. Now all this being said, the shield would have to be able to be ditched in a split second. If it were to get snatched up or stuck somehow you don’t want to be trying to wrench it loose as the hoard gets closer and closer. Some type of quick release would be an absolute necessity if you bring a shield.
In my eyes more of these inventions would be a wonderful thing. It would make traveling during a zombie outbreak safe and comfortable. You can have a portable chair that doubles as a group weapon, with the legs becoming multiple batons. Perhaps it even links together to make a make-shift staff. How about a cot that is collapsible and can fit in a pocket of a backpack? Why? Well because in a pinch it doubles as an evac stretcher.
Now I have searched up and down the internets trying to find more zombie ready furniture. Guess what people… if it’s there, it’s really freaking ninja. This needs to change! We all know the risk of a zombie outbreak. And we need to be prepared. Your task for the month will be to create designs for furniture that can be portable, and useful in a zombie situation. For defense, offence, or medical, I want to see some ingenuity here people. It can just be a conceptual drawing, but you get extra points for detailed plans and a bigger bonus if you actually make a prototype.
Here’s what’s at stake people. There will be eight winners chosen for the contest. The Grand Prize winner will receive all six issues of Dead Future in print. That’s right! In mint condition and ready for signings all six issues can be yours! 1st place winner will receive all six issues of Dead Future via digital download. 2nd through 4th place will receive a digital copy of Dead Future #1. And 5th-7th place will receive a free digital download of Dead Future #2 (in my very biased opinion, easily the best issue of the bunch).
And now that you know what’s in it for you, here’s how to enter. It’s simple; follow me on Twitter @PenguinPrince25. Then submit your pictures to me via twitter @PenguinPrince25 by sending me a private message with a link to your pictures. This will keep your submissions from being lost in my thread. But if you want to tweet the pictures… by all means please do that in addition to messaging me. In addition you can post them to our wall on Facebook.
Please keep in mind that by submitting your pictures and concepts to me you attest that the images you use and the inventions you submit are your own property and not borrowed, pirated, taken, stolen, or otherwise illegally obtained by a third party. You also give Grim Crew and me permission to use your images in any way we see fit including but not limited to, posting on blogs, or websites. You will also agree to hold Grim Crew and I harmless for any losses occurred by participation in our contest included but not limited to loss of intellectual property. This contest is also void where prohibited. We are trying to make this fun for people. Please don’t make it hard for us. Capeesh?
So get those submissions it people! Can’t wait to see what you can come up with. And please feel free to tell your friends about our contest, the more the merrier. Dead line for submissions is April 30th. Don’t forget to like us on Facebook!
-Till Fate brings our Future
Alright! My first game review! I could have tried to review the new Dead Space coming out but because I didn’t, I can’t be blamed for you spending 50 clams on another game, when I’m pointing you to a game for free you can play right now! Take those Semolins and put them into a good crowbar.
Try your hand at not being a waste of air in a zombie situation and get yourself over to www.die2night.com. This is a free browser based game from Motion-Twin where you get to try your hand at building a community that tries NOT to do what the name of the game says. It is unlike any other zombie game I have played before because the emphasis is not on a sole survivor or a small group, but the whole community. The game focuses on working with 30-40 of your temporary closest friends to build a community that doesn’t welcome the walking dead in to an all you can eat buffet. Help out in scavenging the desert in search of useful materials to build your defenses and other nifty items to help you in your short lived quest to not bite the big one.
Just like in real life, the key to this game is knowledge of the mechanics and team work. As a new player I cannot stress enough on how important it is to read the guide before you run around the desert looking like a neon sign for a Waffle House to an interstate full of hungry truckers. Learn how the energy system works, and learn what you can and cannot do in a given situation. As this game is only somewhat held in real time, take an extra moment to check the guide, ask the forum or look in the wiki for help. Making rookie mistakes not only will cost you your life, but also the life of the other citizens, as without everyone’s help the town probably will not last more than 3-4 days.
Cooperation is king. Make sure to participate at the forums as much as possible to collaborate on what should be done next. Many citizens are needed to build things and if Mat, Bob, and Sue all spend their AP on 3 different building projects, nothing gets done and there’s a good chance at midnight your leg will be used as an appetizer. But if they all stated in the forum that the Workshop needed to be completed first then they could have used their energy in a more productive manor guaranteeing you at least 2 days of terror instead of just a night.
Of course this game intrigues me on another level for the fact that the design is simple, yet leaves room to do what you want. You don’t want to be a team player? You don’t have to be. You want to steal your neighbors’ items and take all the good stuff from the bank to save your own hide? Go right on ahead you selfish prick. You want to lock someone outside the gates with 3 hours left before the hoard comes? You go on with your bad self! Be devious, be destructive, but be prepared for the consequences. Justice in this game is left up to the hoard mentality. The townspeople get the opportunity to file a complaint on you, and with enough complaints, prepare to be shunned or set a swinging on the town gallows. Now that’s not necessarily a bad thing mind you. You can be rewarded with distinctions for your devious actions as well as gallant acts of bravery. So go on with your two timing, backstabbing ways. I’m just gonna’ hang ya, so don’t do it to me. Kapeesh?
If you somehow manage to get the Last Man Standing title, you will be awarded with Hero Days. Hero Days allow you to access special actions that can be taken that normal resident can’t use. You also have access to one of the 3 hero classes that give you extra bonuses. Hero Status means a greater chance of staying alive, so this is a coveted distinction. You also have the option of buying hero days if you feel so inclined.
So I’m going to give you a few tips now so you don’t look like a complete douche in your first town. Don’t thank me; just buy a copy of issue 2 of Dead Future, that will be enough.
- Do the Tutorial and read everything you can. You can find approved wiki’s in World Forums.
- Water, food, alcohol, and some drugs refill your AP, but alcohol and drugs have consequences. Use them only as a last resort.
- You start the game with a free food ration so you can have a potential of 18+ AP on the first day (6 at start, 6 for food, 6 for water). Use them wisely.
- Conserve your water. You only have to drink every other day to prevent dehydration if you plan it right. Store your extra rations in the bank for later projects!
- Read the Forums for ideas of what to do. If you don’t know, ask. Good experienced players will take the lead and dictate projects to be done.
- DON’T FORGET TO SHUT THE GAIT sometime during the last hour before the attack. An open gait means no protection from town defenses. This sucks. I know.
- Always build a tent, but for the love of all that is holy and some of the bad things we love oh so much, leave huddles for later. Huddles provide more protection but cost scarce materials that can be used for town projects. Building a huddle is a good way to get your sorry carcass shunned.
Finally I leave you with this sound advice. You will die. Don’t whine about it you pansy. You come back in a new town with a new chance. You gain points while playing that add to your soul, this is the ultimate point of the game. More points you have, the better you are, and the better your chances of being paired with better, more experienced players.
This game gets 4 out of 5 stars. As a browser game it is compelling and addictive. The more you participate and get into it, the more you will enjoy it. This game is more of a text based game that and provides a rich enjoyable experience while being simple enough for even inexperienced players to understand what is going on. The navigation of the game can use some improvements to make it easier to access all available and necessary screens from wherever you are, but this does not hinder you once you understand the current navigation setup. I recommend this game to all zombie enthusiasts due to the successful way it teaches you the priorities of group living in an apocalypse. So do us all a favor. Go Die2Night. Then tell me what you think by leaving your comments below, on our Facebook page, or in our forums at www.projectfanboy.com.
-Till Fate Brings our Future
That’s right folks, if your brain has already been compromised, just understand this… the parasites get into the brain of the snail and force it to go to the top of the trees and foliage to get picked at by birds. This sentence alone should be enough proof for anyone that zombies could one day exist (if they don’t already).
So my question for the day is what is your favorite zombie origin story? Leave your responses below, on our Facebook page, or feel free to post on our forums.
-Till Fate brings our Future
You see this anthology lets us show all of the sides of the classic zombie stories, and provides a great challenge on how we can tell new stories with some of the same characters. I hope you have enjoyed our stories so far and will continue to enjoy them in the future. Keep in mind we are doing this a little bit backwards from your common web-comic, all of our stories are already complete and just waiting for the updates. If you don’t want to wait to find out what happens to your favorite protagonist, feel free to purchase your own copy from our “Support Us” links. It’s just $.99 for a digital download, and $3.99 to have your very own copy mailed to you direct from the printer.
Okay, enough of the shameless plugs. I want to know what are your favorite kinds of zombie stories. Leave your responses below, on our Facebook page, or at our forums at www.projectfanboy.com.
Till Fate brings our Future…
So I was thinking of ideas for tonight’s blog and realized that a good proper place to start out would be to discuss proper home fortification.
But why Penguin Prince? That’s so boring! Everyone talks about it, and I don’t plan on staying in one place I want to jet if shit goes down.
I’ll tell you why you tubby midnight monster snack. It’s the same reason you field grounders everyday at baseball practice, you have to practice your basics. If you don’t know how to fortify a location, you won’t survive a week out there with the shambling corpses. Now, I know that your home may not be an ideal place to stay permanently during a T-Virus breakout, but it may be the only choice you have in the beginning until you can move to phase two of your survival plan. Besides, do you really want to be out there trying to out-run the masses in the initial breakout phase? If you want to die with the crazy panicked public and the trigger happy gun nuts out there trying to keep everyone “safe,” be my guest. As for me, I’ll hunker down for a week or two for that mayhem to die down so I can escape with my cerebellum intact.
Proper zombie fortifications require that you start before the zombies attack. Make some plans, stock up on materials. You’ll need your personal items, your guns, food, good sturdy backpacks, tools for repairs, extra water, so on and so forth. I want to focus on what you will be doing to your home, so we will leave trip prep and item lists for a later post. But as you stock up on items for you, purchase some items for your home as well. You can do a lot of barricading and planning before Z day, without looking like a total nut.
Plywood for the windows is a great idea. Keep a stack in your garage. In the event of Z day, nail and screw those suckers to the inside of your windows. This does two things. It keeps the zed-heads from being able to see inside the home for activity, and it adds just a little bit of protection in case they burst through the windows. Investing in bars on the windows is a good idea as well. It’s harder to get through a window with bars on them even if you break the glass. In most city environments this won’t seem like a weird investment. If you make it so a human can’t get in, then a zombie won’t either.
When searching for home sweet home remember, open floor plans are not only good for market value, but it will be less likely you will get trapped in a room that has more exit points. Exterior design is important as well. Shrubs and trees are pretty, but if you have to run the 100 meter hurdle on your escape route, then you could be in some trouble. Try to place landscaping in a way that will hinder an intruder to the home, but won’t hinder an escape.
If you can plan a way to park a van right up against a window, do it. This provides even more protection for that specific room, and a good safe way to escape the house in the event of an emergency. Just climb through the window and into the van and drive away.
Finally with home design, have some way of taking out your steps. In a breach of the perimeter, escape to a second story may be your best defense. Even if they can climb ladders and stairs, you can disable these methods of getting to you, thus denying Aunt Marge from dining on your delectable gray matter. Of course, plan a safe way down as well so that when the coast is clear you can get away. Being stuck on the second story of a building without supplies is a sure fire way to die.
It should be noted that these are only suggestions on fortifying the home and not a guide to zombie protection. Use of any information provided is completely at the risk of the reader. The author and Grim Crew shall be held harmless of any death and/or dismemberment incurred while following the opinions of the author.
Till Fate brings our Future,